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Spellbound Studios™ and Airline Tycoon™ are trademarks of Spellbound 
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Airline Tycoon - evolution Contents 

Welcome to Airline Tycoon... 

6 

l' Installation 


Installation of DirectX 

2 'The Characters 

(fi 

7 

Moving Around the Game 

7 

Keyboard 

8 

3 'The First Came 

7 

Selecting Your Home Airport 

i 

Selecting the First Mission 

i 

Selecting a Player 

10 

The First Day 

10 

Your Office, the Most Important Control Centre of All 

II 

The First Mission 

XX 

Planning Your First Orders 

II 

Observing Departing Flights 

12 

Eight more orders... 

15 

What Next? 

l(fi 

4 'Routes 

/7 

Expanding the Route Network 

(7 

Route Administration 

18 

Information About Routes 

\8 

Ticket Prices 

H 

Dropping Routes 

20 

Passengers and Routes 

21 

5 'Orders 

22 

Order Data (Information) 

Planning Orders 

It 'Transporting Carcjo 

22 

23 

24 

7 - Filofax / Notebook 

25 

The Flight Planner 

Setting up Flight Orders, Cargo Orders and Routes 
Notebook vs. Filofax 

S' branches 

21 

28 

21 

30 


Renting New Branches 


30 





7-S taff ?/ 

Advisors 5i 

Pilots and Flight Personnel 55 

10 'Aeroplanes 35 

Plane Management 55 

Servicing Planes 55 

Equipping Planes 56> 

ll 'The Airport 4o 

Airport Expansion / Office / Personnel Office / Telescope 4o 

Plane Dealer / Duty-Free Shop / Bank 4/ 

Petrol Air Counter 42 

Workshop 45 

AirTravel and Last Minute Counters / Museum 44 

NASA Shop / Rick's Cafe / Newspaper Stand / Advertising Agency 45 
Safe&Secure ltd. / Design Office 46> 

Thoughts are Free 42 

IZ' Aircraft Constructor So 

Guide to functions So 

Internet functions 55 

12 'Status &ar 54 

Items 54 

l? 'Statistics 55 

l4 'Playing on a Network 57 

Starting a Network Game (Game Master) 57 

Taking Part in a Network Game (Player) 52 

Loading and Saving Network Games 57 

Chat Mode / Possibilities for Sabotage in a Network Game 57 

15' Options (si 

l(s - Troubleshooting (s4 

ll' Credits (s2> 


>endix £r Notes 


Plane Specifications 




Welcome to Airline Tycoon Evolution 



Congratulations on purchasing Airline Tycoon Evolution. We 
hope you will have many hours of fun with it on your computer. 

Airline Tycoon is an economic simulation that you should not take 
too seriously and that does not claim to be realistic. Our aim was 
to create a simulation that, most of all, is great fun and that you do 
not need to rack your brain over too much. 

This may sound like an easy job; however, if you think Airline Tycoon 
is a walkover, you are wrong! You need to keep a close eye on all 
details, choose orders carefully, plan routes correctly, employ staff, 
keep an eye on your shares, set up branches and lots more. And on 
top of all that you have to make a profit, if not be the best. 

Airline Tycoon is unique in many details. The game runs in real-time 
and, at the same time, it is organised in rounds. In the real-time 
part you have to be ready at 9 o'clock in the morning and you then 
have to manage your airline (hopefully successfully) until 6 o'clock 
in the evening. You finish work at 6 o'clock and can lean back in a 
comfortable armchair in front of the TV, and hope you did every- 
thing right so that you still own an airline the next morning. Of 
course, you can work as much as you want, since you are your own 
boss. Watch out, though - the competition is not sleeping but 
always snapping at your heels... 






Chapter i Installation 


Insert the Airline Tycoon CD into your CD-ROM drive. The installa- 
tion will start automatically, if the auto-run facility for Windows® 
is enabled, otherwise you will have to run the file setup.exe on the 
Airline Tycoon CD manually. 

Once Airline Tycoon is installed, you can run the game using the 
"Start" button, otherwise click on the "Install" button and follow the 
instructions on screen. 

If you have created a program group during installation, then you 
can run Airline Tycoon either by clicking on the shortcut on your 
Windows desktop, or by selecting it from the Start menu: Airline 
Tycoon. If you have not created a program group, then you can 
start Airline Tycoon by running the file at.exe in the installation fol- 
der (either on your hard disk or on the CD-ROM, depending on the 
type of installation). 

Installation of PirectX 


DirectX is a runtime environment developed by Microsoft for 
Windows games. Airline Tycoon cannot be played without DirectX 
6.1 (or higher). 

During the installation the program checks whether you need to 
update or install DirectX. Should you be prompted to do so, we 
strongly recommend that you choose to install DirectX. Later ver- 
sions of DirectX will not be overwritten. 





The characters 


chapter 2 


Each of the four players in Airline Tycoon has their own features. 
These are important in enabling you to assign counters, offices and 
other elements to the four players and their airlines. 

Each player also has their own characteristics. These show in diffe- 
rent strategies and actions used to win the game. However, none 
of the four players has a technical advantage that would make it 
easier to become an Airline Tycoon. 

Features 


Tip: 

It may be important which 
of the four players you 
select: just taKe over the 
player of your greatest 
adversary , then he will not 
be a threat to your suc- 
cess. 




Movina Around the Otame 


Moving around the game is very intuitive 
in Airline Tycoon. To move a player at the 
airport, just click on the appropriate 
place on the ground. The player walks to 
the desired position with a single click 
and runs if you double-click. If you want 
to access a room, then click on the 
appropriate door at the airport. The play- 



er will enter the room as soon as he or she has reached the door. 


In the example you 
can recognise the 
office of Falcon Lines 
by the Logo beside 
the door and the 
very individual 
lighting 


As soon as you move the mouse to the left or right edge of the screen 
the mouse cursor will change to an arrow, and you can scroll through 
the airport. If you click on the left mouse button at the same time, 
you will scroll even faster. Clicking on the right mouse button will 
bring the player back on the screen. No need to look for him! 


7 



Chapter 2 The characters 



y 


Tip: 

If a button is pressed 
twice, the player will run 
rather than wall <! 




Moving around in rooms and using items is just as easy. As soon as 
you move the mouse over an interactive item, person or selection 
text, the cursor will be surrounded by a green line. Text will also be 
highlighted, as soon as you can select it. 

board 

In Airline Tycoon some functions can be accessed directly using the 
keyboard. This will make playing much easier when the game has 
reached an advanced stage. 

A Player goes to Petrol Air 


0 

Player goes to his Office 

c 

Player goes to Rick's Cafe 

D 

Player goes to the Duty-Free Shop 

w 

Player goes to the advertising agency 

E 

Player goes to the plane dealer 

G 

Player goes to the Globe (filofax) 

H 

Player goes to the cargo office 

K 

Player goes to the newspaper stand 

B 

Player goes to the Bank 

L 

Player goes to the Last Minute counter 

M 

Player goes to the museum 

N 

Player goes to the Nasa-Shop 
(not available in every mission) 

P 

Player goes to the Personnel office 

R 

Player goes to the Route management board 

S 

Player checks the Score (telescope) 

T 

Player goes to the Air Travel counter 

U 

Player goes to Mr Uhrig (airport management) 

w 

Player goes to the Workshop 

Y 

Player goes to the Security Office 

X 

Player goes to the HiTech Design Shop 

Tab (!*S) 

Player immediately quits to go home 

FI 

Call up a tool tip 

F2 / Esc. 

Display options / Quit game 

F3 

Load game 

F4 

Save game 

Pause button Toggle pause on and off 

+/- 

Speed up / slow down game 

Space bar 

The time count speeds up 20 times when the player 
runs. Pressing O and then the space bar means 
that the player is back in his office almost 
immediately. 




3 


The first game chapter 


Tip: 

You only have to select 
your home airport once, 
at the beginning. Airline 
Tycoon stores all your 
settings. 


When you first start Airline Tycoon, the introduction will be shown, 
which you can exit at any time by pressing the ESC button or 
clicking anywhere on the screen. Afterwards, the main menu will be 
displayed. Before you boldly throw yourself into the first game, you 
should first choose your home airport. 


Selecting a Home airport 


In the main menu, click on the option Home airport. In the follo- 
wing menu you will find all the airports available in Airline Tycoon. 

By clicking on the symbols and you can browse through all 
the available airports. Choose the desired airport by clicking on it. 
In front of the currently selected airport you will see a 33 Q. Click 
on OK to confirm your choice and return to the main menu. 

Selecting the First Mission 


In the main menu, click on the option "New Game". At the begin- 
ning you can only play the first mission, "A new job"; all other 
options are greyed out and cannot be selected. 

Click with the mouse on the option "A new job" and then on "Next" 
to choose the first mission. This will take you to the player selection. 




Chapter 3 The first game 


Tip: 

You can also change the 
names of your adversa- 
ries. A very interesting 
choice would be your 
partner or the nice gent- 
leman from the Inland 
Revenue (a so-called 
death match), or your 
favourite neighbour, the 
one who always mows his 
lawn at lunch-time... 




If Belinda talks too slowly 
for you, just click on the 
speech bubble. She will 
then just skip to the fol- 
lowing ter-t or hide behind 
the status bar. 



S 


Selecting a Player 

In Airline Tycoon you can choose between four different airlines. It 
is a matter of taste which one you choose. As far as we know, 
neither the different airlines nor the players have any advantages or 
disadvantages over one another; however we do not want to exclu- 
de the possibility that they might... 

Click on an airline to select it. You can change the name of the play- 
er by clicking on the default name. You can type in a new name as 
soon as the green highlight is shown. 

After the selection, click on "Start". The game begins... 

The First Pay 

In the first mission you will be accompanied by Belinda, your assis- 
tant. At the beginning Belinda will give you valuable hints and tips. 
When you do not want any more support from Belinda, just click 
on the space bar or the Q symbol at the bottom right-hand side. 

First you need to go to the office of the airport manager, Mr Uhrig, 
where all players have to report every morning. Mr Uhrig is res- 
ponsible for the smooth running of the airport and behaves accor- 
dingly. 

On the first day Mr Uhrig will tell you how you can perform your 
mission. If you did not pay attention, you should visit him again, or 
give him a call. However you should not disturb him unnecessarily; 
Mr Uhrig is a very busy man. 

After the conference in the morning, all players go to their offices. 





3 


The first game chapter 


Your Office , the Most Important Control 
Centre of All 


kerosene management 
Finish wort: 

Filofaz 


Leave the office 


Cquip planes 
Mate a call 


In-tray 


aeroplanes, manage the kerosene supply, make phone calls, read 
your post and, of course, decide when to finish work. 


The First Mission 

In your first mission your task will be to perform five orders. It is not 
very important how much money you earn or how many people 
you transport. The only condition is that you have to complete all 
orders before your competitors, otherwise you have lost the mis- 


The cursor colour chan- 
ges when you can select 
an option... 


At the beginning of the first mission you own two aeroplanes, and 
you have already accepted two orders that you can schedule and 
operate immediately. First you will need the filofax, in which you 
have to assign the orders to the planes. 


At the beginning, your office is the most important control centre 
of your new company. Enjoy the peace, the tasteful interior, the 
beautiful suede, and the not yet dried-out plant in the corner, 
because soon you will no longer have the opportunity to look at the 
interior of your office... 

From your office you can look up and create flight plans, equip To select an option, just 

diet: on the appropriate 
area on the screen. 


II 




Chapter 3 The first game 


Planning the First Orders 

You can access the filofax by first clicking on the globe in your offi- 
ce and then on the filofax in the bottom left-hand corner. This 
chapter explains how to plan orders. Refer to the chapter Filofax/ 
Notebook for a detailed description of the filofax. 


Planning orders using 
the Filofax 

1 

2 


3 

4 

5 

6 


In the bottom left-hand corner click on 6 , to display a listing of your 
planes. Then click on 4 to see a listing of the orders already set up. 

On the left-hand side you now have to select a plane which is sui- 
table for at least one of the two pre-arranged orders. A plane is sui- 
table if: 

- The plane can transport at least the number of passengers defi- 
ned in the order 

-The range of the plane will enable it to complete the flight 
without a stopover 

- The order can be carried out on time. 

The information for each plane can be accessed by first selecting a 
plane and then clicking on 5 . The information for the orders can be 
accessed by clicking on 1 (the blue 0 ). Clicking on 2 will always 
take you back to the listings. 

As soon as you move the cursor over the list of flights, you can see 
those time slots highlighted brightly in the left planning window, 
which will allow you to carry out the order within the set time 
frame. 





The first game Chapter 3 


Now click on one of the orders so that you can see the green order 
icon on the cursor ( 3 ). Move the icon to the planning window on 
the left-hand side into one of the brightly highlighted areas by cli- 
cking on the desired position. You can then move the order to anot- 
her position until the flight has been fixed. This means you can easi- 
ly move the order into the correct position. You should plan both 
orders as early as possible on the same day, if this is feasible, other- 
wise the competition will win the mission. 


Hint: 



Flights are closed two 
hours before their depar- 
ture. You can recognise a 
closed flight by the small 
locK icon. 


Should the order icon have a red border when you put it into its 
position, then the order is set too late, and unless you change the 
planning you will have to pay a contract penalty. Correct the plan- 
ning by clicking on the order icon and putting it into a different 
position that will allow you to perform the order in time. Whilst the 
order icon is still on the mouse cursor you can move the order back 
by right-clicking on it, and subsequently attach it to another plane. 

Observing Departing Flights 

Once you have planned your first two orders in the filofax you can 
see the effects of your planning. Go to the airport hall by clicking 
on the door in your office. 


Femember: 

If an order is carried out 
too late or not at all, the 
set contract penalty is 
due... 


First you should check if your flights are shown on the airport moni- 
tor as you have planned them. To do this, click on any of the moni- 
tors in the airport building... 





Chapter 3 The first game 


Tip: 

A double -click makes 
everything so much 
faster... 



You should at least see the two flights you planned in the previous 
chapter with the initials of your airline on the monitor. Should this 
not be the case, there are three possible reasons for this: you did 
not plan all orders as described - if so, you should check your filo- 
fax again; you have not planned the flights for the first day (the 
monitor only shows flights that take off the same day); or you went 
home in-between and the flights have already been carried out. 


The first passengers start 
to pick up their tickets 
and check in their lugga- 
9 e - 


On the right-hand side: 
the passengers can board 
the plane appro x. 30 
minutes before the 
departure of the plane. 



Tip: 

To speed up the run-time 
of the game, click on the 
time in the menu bar at 
the bottom of the screen. 
The time will run faster 
as long as you hold the 
mouse button down. 



In Airline Tycoon, unlike many other economic simu- 
lations, you can observe the effects of your planning 
in full detail. You can see what the passengers do and 
what they feel. Check the departure time of your first 
plane. Go to your ticket counter in the area on the left 
of the airport. The passengers start checking in from 
up to two hours before the take-off. 

When the cursor is close to a person, a thought bub- 
ble appears. That is how you know what your passengers 
and also the competition think. It is also possible to spy 
on other players. 







Once your first passengers have their tickets, you should go to the 
gate. That is where the passengers will go to await the departure 
of their plane. Of course, the passengers do not like wasting their 
time with long waiting times. In the airport you will find shops, a 
museum and a cafe to prevent boredom and, amazingly, a toilet 
which is conveniently situated right beside the cafe. The shops at 
the airport are busy, because just before going on holiday the pas- 
sengers still have all their spending money. Even if they do not, 
there is still the bank... 

Another Cight Orders... 

To complete the first mission you have to perform ten orders. If you 
do not believe us, just call the airport manager Mr Uhrig. He will 
certainly confirm this. 

Once you have completed this chapter there will still be three 
orders missing. You therefore need first to obtain them and then to 
plan them. There are several ways to obtain an order. The first 
option is to get them at the Air Travel or the Last Minute counter at 
your home airport. At the Last Minute counter you will get orders 
that have to be planned quickly but the reward will be much hig- 
her. 

Go to the Air Travel or Last Minute counter. To do this, just click on 
the Air Travel counter and your player will automatically move 
there. If there is already a player at the counter, you will have to be 
patient and hope that the competition has not already snapped up 
all the best orders. 


$ 

Hint: 

In Airline Tycoon only one 
player at a time can be in 





J# 1 



Chapter 3 The first game 


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Once you are at the counter you will see the orders on 
the wall. There, it is possible that all orders have been 
obtained by the competition. In this case you will 
l have to come back later. 


\ Move the cursor over the different orders to display 
\ their details. Once you click on an order, you accept 
J it irrevocably. Remember, if you are not able to per- 
form the order as requested, you will have to pay a contract 
penalty. This means that you cannot collect orders indiscriminately 
but have to study their details carefully beforehand. Since you only 
have two planes at the beginning, you have to ensure that you can 
perform the orders in time. 

The second option is to obtain orders through your branches. To do 
this, just call the branch and ask for available orders. 


Tip: Once you have obtained new orders you can go back to your off i- 

n the personnel office ce an d select the filofax to plan the orders as described previously. 

, , Of course, it may be that you have to commute a few times bet- 

you can employ an order ’ 3 3 

, , ,, . ween your office and the order counter until you have completed 

analyst. He will actively ....... 

1 1 the first mission. 


assist you in choosing the 
right orders. 


VJhat next? 


When you have completed the first mission successfully, you should 
be familiar with the general functions and the aim of Airline 
Tycoon. Your next step should be to find out everything about rou- 
tes and their function within Airline Tycoon. This will enable you to 
successfully complete the following missions. We therefore strongly 
recommend that you read the Routes chapter. 




Planning routes is the most important element of Airline Tycoon. 
Without routes, you cannot build a successful airline. 

In Airline Tycoon a route is the permission for flight between two 
airports. Unlike orders, routes cannot get lost. As soon as you have 
attached a route to a plane it will regularly fly this route, unless the 
plane is prevented from doing so by adverse circumstances. You 
can also fly the same route with several planes to satisfy demand. 

Routes and orders can be planned one week in advance. If you set 
an order and a route for Tuesday in your flight plan, then the plane 
will fly on the same route the following Tuesday. The order, howe- 
ver, is terminated as soon as it is completed. 

This means it is possible for you to devise a clever flight plan with 
the help of the routes for each plane, that will repeat itself every 
week automatically. Then you only have to keep an eye on the 
demand for each individual route. A plane with only half its seats 
occupied is hardly profitable. 

building the network 

In Airline Tycoon you can set up a global route network encompas- 
sing all airports. All you need for this is the necessary money from 
the petty cash. 

At the beginning of the game you can only licence routes that go 
from and to your home airport. Once you have licensed a route, you 
will have to fly at least 10% of its daily demand. However, if for a 
time your quota is below this value, you will lose the license for this 
route, and it will take some time to smooth matters over. It is 
important to remember that only three airlines can fly a route at 
the same time. The consequences can therefore be fatal if a com- 
petitor snaps up a route from under your nose, and prevents your 
airline from expanding. 

To license further routes which are not connected to your home air- 
port, you will have to fly at least 20% of passengers for that route. 
For example, if your home airport is Berlin and you are flying the 
route Berlin-New York, then you will have to transport at least 20% 
of all the people who want to fly from Berlin to New York to be able 
to license new routes from and to New York. 




Routes 


chapter 4 


As a general rule, you will have to transport at least 10% of all peo- 
ple who want to fly on a particular route or you will lose the licen- 
ce for this route. You will have to transport at least 20% of all pas- 
sengers to license a route from the target airport to other airports. 
It is therefore not possible for a player to license a number of rou- 
tes "just in case", and so block the other players. 

F-oute Administration 



To got information about 
competitors you have to 
employ an informer. 


You will find the route admi- 
nistration on the pin board 
directly next to Mr Uhrig's offi- 
ce (airport management). Click 
with the cursor on the pin 
board. As soon as a player rea- 
ches it, the view changes. 

In the route administration 
you can not only license new 
routes or drop routes and gain 
access to important data but 



you can also get important information about your competitors 


and their routes. 


Information about fZoutes 


When you drag the cursor over the route listing you can see the 
details for the route in 1. 

To fly a route, the range of your plane has to be at least as great as 
the distance of that route. 

The value "Daily Demand" shows how many people would like to 
use this route on average and "Current Demand" shows the number 
of people that would like to fly currently. An indication that the 
route is not working to full capacity is when the "Current Demand" 
is higher than the "Daily Demand". 

"Licence Fees" tells you the monthly licensing costs for the route. 
You will have to pay these even if there are no flights on this route. 

The "Capacity" shows you what percentage of the possible passen- 
gers would be transported by your airline. 




Routes chapter 4 


Distance 552 km 

daily requirement 592 
curr. requirement 2.527 


Amsterdam - Berlin 
Berlin - Amsterdam 
Berlin - Delhi 
Berlin - Johannesburg 
Berlin - (Copenhagen 


Panting routes: 


If you have employed an informer you will get additional informa- 
tion. At the bottom of the information window you can see the air- 
lines that have already licensed this route. Following the name of 
the airline you can also see the capacity quota for that airline as a 
percentage. Additionally, you can view the route network of a par- 
ticular player using 2 . 

On the right-hand side of the screen you can list all airlines using 
5 . 4 will list all the routes you can actually license and 3 will list the 
ones you have already licensed. By clicking on a route you can deci- 
de whether you want to license or drop this route. 

Ticket Prices 


You can change the ticket prices for each route as you like. To do 
this, display either the filofax or the notebook. 



THL - CDG 
Berlin - Paris 

Ticket price 
increase price 
Reduce price 
Dumping 
Flight costs 
Standard price 
First class 




160 $ 


40 $ 
80 $ 
160 $ 
320 $ 








Cba\>\ir 4 Routes 


Change to the view showing the route listings and click once on the 
©-icon. Now click on one of the desired options to change the tik- 
ket price. 

Before you boldly triple the price, remember that the ticket price 
has a considerable influence on how much your route will be fre- 
quented. Additionally, the ticket price will have an influence on the 
image of your airline. Should you sell a bad service at too high a 
price, the image will decrease; on the other hand, your image will 
increase with reasonable ticket prices and good service. 

Propping F-outes 

On the second page of the route information listings in the filofax/ 
notebook (see Ticket Prices) you can drop a route. To do this, just 
click on the appropriate text. 

Routes can only be cancelled when they are not attached to a 
plane. 

Important Information 

The following information can be found in the same view in the 
Filofax / Notebook where you can drop routes. 

Image: Image of the route as a percentage, where 100% is the 
optimum. 

Rank: This shows in which order this route has been licensed. If there 
is a 1 , then this route was first licensed by you. This value has an influen- 
ce on how well the route is operating. If the rank is 3, then two of your 
competitors have already held the licence to this route, which means it 
will be more difficult for you than if your airline had been the first to fly 
this route. 

Demand: How many people on average are waiting for a flight. 

Capacity (aeroplane): This value tells you the average capacity of 
your planes as a percentage. A value of 50% would mean that the 
planes fly on average with only half capacity; therefore, they could 
transport more passengers. A value of 100%, however, would mean 
that all flights are fully booked. 




Routes chapter 4 



Capacity (Route): 1 00% would mean that all people who want to 
travel on this route are actually transported. 50% would indicate that 
only half the people find a seat on a plane, and the other half would 
therefore probably have to paddle across the ocean in an inflatable 
dinghy. 

Licence Fees: Monthly licence fees for the route. 

Passengers and Routes 

It is no small task to convince the public to fly with your airline and, 
at the same time, offer flights that are profitable. Here are a few 
parameters and conditions that influence the success of your route. 

Image on these routes: Each route has its own image. You can 
improve this image with the help of an advertising agency. 

General image: Additionally, the success of your routes depends 
on your general image. Your general image is again dependent on 
several parameters. Ordering a "global image advertising campaign" 
from the advertising agency is one way of improving it. 
Additionally, the frequency of breakdowns and the way your staff 
treats customers are crucial. Therefore, ensure that you service your 
planes regularly and re-think your salary strategy. 

Ticket price: This is also a decisive factor in the number of pas- 
sengers that will fly with your airline on this route. How to modify 
the ticket price has been described earlier. 

Time: The time your planes fly a route is also important. If you only 
offer night flights, then you will not have a great success on this 
route. 

Frequency: The frequency of the flights you offer is also of impor- 
tance. It is more convenient for your passengers if you fly a route 
regularly rather than only once or twice a week. You would not like 
the choice of only being able to catch a bus into town twice a week, 
would you? 

Competition: Generally, you have to be better than the competition. 
Always remember: passengers will compare the service, costs, polite- 
ness of your staff, and your image with those of the competition, befo- 
re choosing the airline that offers the most. If it is not you, it will be 
one of your adversaries. 






Cba\>\er 5 Orders 


Tip: 

If you have an order ana- 
lyst, then he will comment 
on each order. 
The entry ", Contract 
penalty" tells you how 
much you will have to pay 
if the order is not com- 
pleted correctly. 


> w4et . B erW< 

» Ha.roO' salute 

r-° a * e 6 . 406 kH> 

oh 

P pens'"* a2 . 26 0 OM 

m preminni 


Orders have the advantage that your airline does not need to own 
routes or branches to perform them. They are therefore especially 
useful at the beginning to in building your budding airline with litt- 
le capital. 

However, orders are very labour intensive. Once accepted, orders 
have to be performed within the set time or you will inevitably have 
to pay a contract penalty. 

In Airline Tycoon there are two options to obtain new orders. Firstly, 
you can obtain them from the Air Travel and Last Minute counter in 
the airport hall. To do this, just go to the counter and select the des- 
ired orders. 

The second option is to obtain orders through your branches. To do 
this, just call one of your branches and ask for the available orders. 
They will gladly help you, since you are the boss! 

Order Pat a 

Take your player to the Air Travel or Last Minute counter. To look up 
order data (without accepting the order) move the mouse over the 
offered orders. You will then automatically receive a detailed des- 
cription of the order. 

The first line tells you the route you need to fly. 

- 1 Date tells you the day the order has to be carried out. 

\ If, for example, it says "Tuesday" then you have to fly 
\ the order on Tuesday. However, if it says "until 
KH> \ Tuesday" then you have to complete the order by 

0 06 nM \ Tuesday. 24.00h at the latest. 


The "Distance" tells you great the range of the 
plane has to be to fly this order. 

I Under the heading "Passengers" you will find the 
1 number of passengers that have booked this 
I flight. The plane used for this order must be able 
\ to transport at least that number of passengers. 
Orders cannot be distributed over two planes. 


"Premium" is probably the most important information. You get this 
amount when the order has been completed in time. However, do 
not forget the costs for kerosene, personnel and maintenance. 
Those have to be paid, too... 

To accept an order, just click on the appropriate order paper. Be 
careful: once you have accepted an order you cannot hand it back, 
and you have to complete it within the set time to get the pre- 
mium, otherwise you will usually receive a heavy contract penalty. 
This makes it a futile exercise to accept orders indiscriminately just 
get your own back on your competitors. 



Planning orders 

Orders can be planned either from your office using the filofax or 
from anywhere else using the notebook. Refer to the section about 
the filofax for further information. 






To accept a new cargo order, just click on one of the consignment 
notes 1. Of course, you should not accept cargo orders indiscrimi- 
nately, but check carefully beforehand if there is enough capacity 
available. Customers can get pretty angry if the orders are not com- 
pleted in time, and there is the threat of a contract penalty. 


24 




Under 2, you can choose between orders, cargo and routes. The 
cargo orders are planned in exactly the same way as normal orders 
and routes. The main difference is that you have to consider the 
weight of the cargo rather than the number of passengers. 



You will find the corresponding 
information in the technical 
details of every aeroplane. 



2 


25 




Chapter 7 Filofax / Notebook 


Hint: 

Planes are usually named 
after cities; however, you 
can change the name to 
whatever you liKe... 



The filofax is probably by far the most important tool for the play- 
er. It has the same functions as the notebook. However, it has the 
unbeatable advantage of enabling you to look up and change your 
planning from any location. Your portable computer has some 
additional features. 

You can obtain a notebook, once these are in stock again, from the 
Duty Free shop round the corner. Even if you already have a com- 
puter you should occasionally check for later models. Notebooks 
are usually already out-of-date in the brochure. The manufacturers 
are constantly improving the performance, especially the battery 
life... 


To use the filofax you have to go to your office and click on the 
globe. The notebook, however, can be used in any location by acti- 
vating the appropriate icon in the status bar. 



Tip: 

With an informer you can 
find out if the competition 
has already rented a 
branch at a particular 
airport... 



Click on 1 to display a listing of your planes. The entry "Darmstadt 
in Berlin 100%", for example, means that a plane by the name of 
Darmstadt is currently in Berlin and is in 100% working order. In 
Airline Tycoon, planes are named after a city at the factory. You can 
however change the names of planes. 

Clicking on 2 displays a list of all the airports. Grey entries mean 
that you do not yet have a branch at this airport. Entries in black 
font, however, mean that you already own a branch there. You can 
display the corresponding information for each airport by moving 
the mouse over the entries. Clicking on an entry will display further 
details about the cities. 



3 will display important evaluations, if you have employed the 
appropriate advisor. 




Filofax / Notebook Chapter 7 


Most of the entries extend over seve- 
ral pages. Use 2 to switch between 
the pages. 1 will take you to the over- 
view (you can also use the right 
mouse button to do this). 

Additionally, in the notebook you can 
use 3 to select your planes. 

The Flight Planner 

Probably the most important window 
is the flight planner for planes. There 
you define when routes are flown 
and orders are carried out by a plane. 

The planning for a plane can be defi- 
ned for to up seven days ahead; 
however, this by no means indicates 
that your planning is for one week 
only. A set route will be repeated at 
the same time every week, unless 
there are unusual occurrences. Orders 
are only performed once, whereupon 
they are automatically deleted from 
the flight planner. 




The current day is initially displayed with the grey 
bar indicating past time. You cannot plan any 
more orders or routes for this day before 8 o'clock 
in the evening. (There have to be about two to 
three hours between the current time and the 
departure of a plane.) 

Routes are shown as blue icons and orders as 
green icons. Yellow icons stand for automati- 
cally set flights which you can only modify indirect- 
ly. For example, if your plane is in Munich and you set an order from 
Berlin to Munich, the plane first has to be transferred empty to 
Berlin. This means you would have to postpone or delete the order 
Berlin - Munich to delete the automatic flight. 



You can also set the ele- 
ments using drag & drop 
- that is to say, diet: on 
an element and then move 
it with the left mouse 
button held down to the 
desired position. Just try 
it out to see which you 
prefer... 






Setting up Flight Orders, 
Car no Orders and Routes 


You can get to the flight plan by clicking on the aeroplane icon 1 
and selecting the desired plane from the list. 


Tip: 

You can also set the ele- 
ments using drag (r drop: 
that is to say, eliciting on 
an element and then 
moving it with the left 
mouse button held down 


to the desired position. 
Just try it out to see 
which you prefer... 



The flight planner always 
shows the next seven 
days... 



On the right-hand side you can click either on 2 to display a list of 
flight orders or on 3 to display a list of cargo orders, or on 4 to dis- 
play a list of routes. 

To set an order or a route, click on the right-hand side with the cur- 
sor on the desired entry (not on the blue info icon). A green or blue 
icon will now be attached to your mouse cursor if you have done 
this correctly ( 5 ). Set this by clicking on the left-hand side of the 
flight plan. Done! 

Alternatively, when setting routes you can hold the Shift button down, 
to set the route several times. Remember, routes can be set as many 
times as you like, orders only once. 

Once you have set orders or routes you can always modify or delete 
them by clicking on the appropriate icon in the flight plan. You can then 
set the order in the flight plan again in a different position or delete it 
from the flight plan by right-clicking on it. 

You can also move icons directly within the flight plan without the 
need to pick them up by clicking on the borders ( 6 ). Try the same 
with the Shift button held down. 


This icon allows you to extend an already existing flight 
plan for a week. This will duplicate the set routes until the weekly 
plan is complete. 


L " JILj This icon allows you to delete the current flight plan com- 
pletely. Orders that are already planned will be put back and should 
be planned anew as soon as possible! 


Notebook vs. Filofax 


The notebook has, as previously mentioned, a few unbeatable 
advantages over the filofax. The biggest advantage: you can look 
up and modify your flight plans from any location, whereas the filo- 
fax can only be used in the office. During the game you will find out 
to your frustration that there will be days when you have to do 
without your office! 

A second advantage is that you can open several windows at the 
same time. This enables you to open the flight plans for several pla- 
nes at the same time and to move orders/routes directly from one 
flight plan to another. 


You will also find that the navigational elements are more practical. 
Information can be called up much more quickly than in the filofax. 
And, as you know, time is money. 

Sometimes the route display on the rotating globe is very useful, 
too. In the notebook you have two multi-function buttons for this. 
Each of the buttons is divided into four coloured areas, each area 
corresponding to a player. At the beginning you can only use your 
own buttons. However, as soon as you have employed informers, 
you can select the other buttons, too, and thereby find out vital 
information about the competition. 


You can use the top multi-function button to display pla- 
nes on the globe. Any plane can then be displayed in its 
current position, even if it is flying. If it is one of your pla- 
nes, you can click on it to display the corresponding 
planning window. 



With this button you can also display routes (your own 
and those of your competitors) on the globe. By 
clicking several times you can toggle between short and 
long routes. 





One of the purposes of branches lies in impro- 
ving how well your airline is known. The more 
people that know your airline, the more will 
fly with it. Branches are however no substitu- 
te for good advertising. A good strategy is to 
run an advertisement on a regular basis, and 
constantly expand your branch network. 


Another reason for founding branches is 
that you can obtain orders from them. This means 
you do not have to rely on the few orders that you can snap up at 
your home airport. In addition, if you have a mobile phone, you can 
save yourself a lot of running around (well, this might not make 
your fitness trainer very happy, but you cannot please everyone!). 


to 


Hint: 


We cannot guarantee the 
accuracy of the weather 
report! 


To receive orders from your branches, you just have to give them a 
quick call. Since you are the boss, you will receive the desired infor- 
mation immediately, and you can plan it without delay in your filo- 
fax or notebook. 

You can also find out about the weather conditions at your bran- 
ches. This option is especially useful if you plan to go on holiday in 
that particular country and want to know if the weather is as you 
anticipated it. 


Renting new branches 


§ 

Hint: 

At every airport only 
three players can rent a 
branch at the same time, 
so one always misses out! 


New branches are on offer beside Mr Uhrig in the airport manage- 
ment office. Go to Mr Uhrig's office and click on the pin board on 
the back wall. If you want to rent one of the branches, just click on 
the corresponding note. 

However, this does not yet mean that you have rented the branch: 
you have only put an offer in for it. Mr Uhrig will decide after 6 
o'clock in the evening whose offer he will accept, and who will the- 
refore get the branch. Until then, each player can put in as many 
offers as they like to outbid previous offers. 

Branches are not necessarily always on offer. You are therefore advi- 
sed to check availability regularly, as the competition does not 
sleep. 





Staff chapter ? 


Compared to other businesses (for example, game studios), per- 
sonnel costs are not the number one costs for an airline. 
Aeroplanes are very expensive and are the main costs. Despite this 
you need to be very careful with your staff. For one thing, mistakes 
caused by incompetent employees can be very expensive, and for 
another, there are (fortunately) not yet any planes that can fly by 
themselves. 

In Airline Tycoon you will have to manage three different personnel 
groups: advisors, pilots and flight attendants. 

Advisors 

You can employ advisors in the personnel office to give you valua- 
ble support. Advisors usually receive a very good salary; in exchan- 
ge you will receive very important information which is well worth 
the money. If possible, you should spend money on as many advi- 
sors as you can afford, as they are a great help in many areas. 

In Airline Tycoon there are two types of advisors. The active consul- 
tant appears at the bottom right-hand corner and will give you 
important information at the right moment. For example, the order 
advisor will always appear when the cursor is over an 
order. A passive consultant, however, works in the bak 
kground and actively supports you there. For exam 
pie, the financial advisor ensures that you get better 
interest rates at the bank. 

There are advisors for personnel, oil prices, planes, 
routes, orders, finances, security, fitness and infor- 1 
mation. None of these advisors is essential but they 
will make your life a lot easier. 

You can employ the following 
advisors in Airline Tycoon: 

Personnel advisor 

He will give you his very valued opinion on applicants as soon as 
you look at job applications in the personnel office. You should be 
terribly careful who you employ: wrong information from incom- 
petent advisors could mean the ruin of your business! 


r, p- W 

You should not only take 
the scale of the salaries 
into account! Qualification 
plays an important role, 
too... 


I 


3 \ 



Chapter ? Staff 



y 


Informer 

A good informer will supply you with detailed information about 
your dear competition in many places. Using the notebook you can 
look up the complete route network including that of your com- 
petitors' planes. Route administration (the pin board beside the 
entrance to Mr Uhrig) will even give you detailed information about 
the routes of your competitors, just as if they were your own. And 
that is not all: the informer will supply you with important infor- 
mation in many other instances. So you can see, not having an 
informer is very short-sighted! 

Kerosene advisor 

There are only two ways to test the quality of fuel: taste it yourself 
(not too much please, it is addictive), or employ an advisor for this 
unpleasant task. He will help you buy the right kerosene at Petrol 
Air and warns you if the quality is inadequate. You should not 
underestimate this help - bad fuel is often the cause of plane bre- 
akdowns. 

Plane analyst 

Buying second-hand planes is a very delicate matter. The sums 
involved are huge. We therefore recommend that you employ a 
plane analyst before you visit the museum. He will help you make 
the right choice. 

Route advisor 

The route consultant supplies you with useful advice about routes. 
Simply go to route administration and move the mouse cursor over 
the different routes. 

Order advisor 

He will help you to choose the most profitable orders at the Last 
Minute and AirTravel counter. Always remember: the penalties you 
have to pay for failure are very high... 

Financial advisor (passive) 

The financial advisor will chivvy your bank along so you get the best 
interest rates. This, of course, depends on you selecting a good 
financial advisor, which in turn depends on your choice of person- 
nel advisor. Additionally, he will provide you with comments on 
your financial situation. 




Staff 


Security manager (passive) 

The prices you negotiate will improve as soon as you employ a secu- 
rity manager. How does he do it? Well, security consultants are 
nothing but bodyguards and therefore are very good at "impres- 
sing" your importance on the people you negotiate with. 

Fitness trainer (passive) 

You should keep an eye on your shape and employ a fitness con- 
sultant. This does not just have the advantage that you will live (sur- 
vive) a little longer, but also means that you can move faster. Just 
try it... 


Pilots and Flioht Personnel 


Depending on the mission you play, you will own planes at the start 
of the game. These are sufficiently manned with pilots and flight 
personnel; however, as soon as you have earned the necessary small 
change and acquired some new planes you will have to recruit 
more pilots and flight personnel. 



Employing staff 

To employ staff, just go to Mrs. Selig at 
the personnel office. Ask her to show 
you the folder of applications. In these 
folders, Mrs. Selig collects all incoming 
job applications. (It took a long time to 
teach her how to do this. She is not 
very orderly by nature.) 

Click on 3 to browse to the next page. 
Click on 1 to go back to the previous 
page. If you like an application, then 
you can click on the text "Employ" 2 to 
employ the applicant. Mrs. Selig will 
stamp the selected application. 



Piotr Antrov 


Pilot 

Salary: 10000 $ 
Evaluation: girted 
Rge: 30 years. 


Comes from the Russian air force. 
but does not 


Has a lot of talent, ..... 

haue a high regard for sarety. 


Applications 


1 

2 

3 


Your first, highly official act should be to employ a personnel advi- 
sor who will help you to choose suitable personnel in future. Of 
course, the question of who will help you to employ the personnel 
advisor will immediately present itself. To be blunt, you will have to 
get through this all by yourself! 


33 




Zbaptzr ? Staff 



y 


Tip: 

Planes with insufficient 
personnel are highlighted 
with red in the notebook. 



As soon as you employ a pilot or flight attendant they will be assig- 
ned to a plane that is not yet fully staffed. In the notebook, you can 
check directly whether you need any further personnel. If you have 
not yet purchased this very useful tool, you will have to go to your 
office first and look in the filofax. Or, if you have employed a per- 
sonnel advisor, he will tell you how many more people you need, or 
how many employees have been employed above your actual 
needs. 


Managing Staff 


At Mr. Hagedorn's you can manage your airline's staff. He is very 
meticulous and you can rely on him completely. 


Tip: 

Later on, if you wish to 
sell planes, you should 
always check: your number 
of personnel. 



You can also order Mr. Hagedorn to raise or lower the salary of all 
employees by 10%. A higher salary will of course motivate your 
employees (and cost you lots of money); however, you should be 
more careful when lowering the salaries. If your profits are too high 
and you lower the salaries the same time, then your employees will 
not find this acceptable. 

You can raise or lower the salary of individual employees or fire 
them using the different files within the mysterious personnel fol- 
ders. Moreover, you can transfer pilots to different planes. 



( 


Aeroplanes chapter 10 


What would an airline be without any planes? You can answer this 
for yourself by removing the wheels from your car (all four of 
them!) and ask yourself: "What is my car without any wheels?" We 
found this out for ourselves and, consequently, we built planes into 
Airline Tycoon. Since then, we have put the wheels back on! 

If you play the free game or one of the missions, your airline owns 
two planes at the beginning. These are not in the best working 
order and are not very up-to-date, but they will help you to get into 
business. 

You can purchase cheap second-hand planes in the museum or you 
can get the latest models at the local plane dealer. Refer to The 
Airport chapter for more information on rooms and companies. 

Plane Management 

You can manage your planes using either the filofax or the note- 
book. Refer to the section Filofaxl Notebook for more information. 

Servicing Planes 

Statistically, the plane is the safest mode of transport. One reason 
for this is that even the smallest mistake may have grave conse- 
quences, which is why airlines spend huge sums on servicing their 
planes. 

Small airlines will occasionally give in to the temptation to try and 
save money in the wrong places. Why buy new parts if second- 
hand ones will suffice? Why service planes weekly, if you can do it 
monthly? When you play Airline Tycoon you will know the answer 
to this soon enough! 

You define how your planes are serviced in the local workshop at 
the right end of the airport. Refer to the Workshop section in the 
next chapter for more information. 





Chapter 10 Aeroplanes 



s 


equipping Planes 

New planes that you buy always 
have the standard equipment. 
This however is sometimes not 
enough for your desired image or 
a particular route, so you can indi- 
vidually equip all planes in Airline 
Tycoon. 

Simply click on the plane on the 
desk in your office to display the 
correct screen. 

By clicking once on 1 and 5 you can look at the equipment for all 
the planes. 

With 2 you can save the current settings and revoke it again later 
with 4 . This option is very useful if you want to equip several pla- 
nes in the same way. Simply click 2 for the equipment to be saved, 
1 and 5 to browse through the desired planes and 4 to use the ori- 
ginal settings for the equipment. 

Clicking on 3 will exit the screen and take you back to your office. 
You do not need to click 3 each time to save the current settings. 




Equipment: 

6 

7 

8 

9 

10 


90 



Aeroplanes Chapter \0 


On the right-hand side you will see the various possibilities for 
equipping your plane. 

6 Seat Quality. If your backside hurts after a flight, you know 
you have had the lowest quality! If you slept through the arri- 
val, you were sitting in a 3-star luxury armchair. 


7 The Luxury Equipment. The 1-star model is about as luxurious 
as the cargo hold. With the 2-star model, at least your passen- 
gers can listen to music or the news (about air disasters)! With 
the top model, your passengers will be spoiled with television, 
champagne and all the creature comforts. 

8 The Ambience. At the lowest level, there is practically no 
ambience. Your passengers will suffer from an acute loss of 
orientation combined with steadily growing nausea. The 3-star 
version produces the most comfortable atmosphere. Your pas- 
sengers will be very satisfied. 


Tip: 

VJith good equipment, you 
can easily try and raise 
ticket prices. Luxury has 
to be paid for! 



9 Choosing Food: This option lets you change the quality and 
amount of food. In the lowest level, culinary delights will be 
served that fill you up with the tiniest amounts and which no 
one probably wants to eat at this time of the year. The middle 
level promises something like home cooking, and at the top 
level the passengers receive a menu from which they can choo- 
se their favourite dish. 


10 Flight Attendants: This option lets you determine how many 
additional flight attendants should accompany the flight. 
Remember to hire the additional staff, though. 

The 6 to 8 equipment options will be paid for with a 
one-off flat fee. The 9 and 10 options, however, 

constantly incur more and more costs, and are therefore — * -y * 
difficult to calculate. 

The equipment quality is indicated with star ratings: 1 star 

being the lowest and 3 stars the best equipment. The 

current equipment will always be shown by yellow stars. y 

The modifications will be carried out in your contract d 
workshop as soon as the plane lands at the next airport, wl^l 


77 




Chapter 10 Aeroplanes 


In Airline Tycoon you get the opportunity to modify your planes' 
technical equipment. 

To call up the new options, first go into the "Equip Planes" option 
as described on page 36. There you can change the technical equip- 
ment by clicking on 1 . Clicking on 2 takes you back to the usual 
comfort equipment option. 

Under 3 you can change the tyres on your plane. When doing so, 
make sure you pay attention to the season to ensure optimum safe- 
ty. 

Under 4 it is possible to choose between the different engines. Of 
course, efficient engines are very expensive although they are quie- 
ter and safer, which the passengers will thank you for. 

Under 5 , the safety level can be changed. We all know from the 
radio and television that a poor level of safety is cheaper but not 
always conducive to a good company image. 





( 


Aeroplanes chapter 10 


Under 6 you can choose between different cockpit variations. These 
differ, particularly in the technical equipment. Modern equipment 
should have a very calming effect on your passengers... 

Last but not least, under 7 , you can select the size of the cleaning 
team. Naturally, this also contributes to safety - or have you never 
slipped on a banana skin? 




In Airline Tycoon, the home airport is of central importance. Your 
offices (and those of your competitors) are based there. All compa- 
nies and businesses that are important to you are located there, 
and you can move around freely and spy on passengers and your 
opponents. 


Airport expansion 1 

If business is going well, the time will come where there are too few 
gates. You then need to apply to the airport manager, Mr Uhrig, for 
expansions. Obviously, he will not expand the airport for free but 
will send you a hefty bill. 

You will find a statistical evaluation of your gates in the filofax and 
the notebook. You should keep a careful eye on these at all times 
so that no bottlenecks occur that you do not know about. 

Office 2 

Your personal office, like all administrative rooms, is located on the 
top floor of the airport. You will recognise your own office from the 
company plaque next to the door and the light above it bearing 
your individual company colour. Who wants to step into the com- 
petition's office by mistake?! 

You will find a detailed description of your base in the section "The 
First Game". 


Personnel Office 3 

You will find the personnel office just as easily as your own office. 
The logo of your airline hangs directly next to the door, and above 
is the light in the company colours. It is always located directly next 
to your office. 

You cannot drink coffee or watch television in the personnel office. 
You guessed it - here you can manage your staff. Find out how this 
works in the Personnel section. 

Telescope 4 

With the telescope in the upper left of the airport, you can see how 
you stand overall against your three opponents. The view can be 
different for every mission. 

The cost of using the telescope is automatically debited to your 
account. 




( 


The Airport Chapter u 


Plane Dealer 5 

The Makel & Sons plane Dealers is a strange shop! You just need to 
glimpse the entrance or the furnishings! Mr. Makel actually had to 
obtain a special permit to install the unusual entry door. 

But appearances are deceptive: Makel & Sons were very trustwor- 
thy business partners in the past and always met your orders. 
Naturally, the service has its price. To begin with, perhaps you 
should take a look in the museum... 

To buy planes, you need to have enough funds in your account. 
From bitter experience, Mr. Makel does not offer credit - and cer- 
tainly not to a small, still insignificant airline. 

By the way, you will find the plane Dealer on the upper floor quite 
far out on the right. You really cannot miss the shop... 

Put y Free Shop 6 

The duty free shop is located in the lower level somewhere in the 
middle of the airport. Fortunately, it is right next to the bank so that 
passengers can withdraw the necessary money if they wish to buy 
anything. 

In the duty free shop you can buy some very useful things at more 
or less good prices that you should certainly take advantage of. 
Because your rivals also shop there, it can sometimes happen that 
not all goods are immediately available. In this case, you should 
simply come back later. 

Even at first glance, the notebook is extremely interesting and use- 
ful. When you finally have it, you will never be able to do without 
it again. You should watch the other items too, though - nothing 
useless is sold. Maybe you want to give someone a present? You 
can always use good friends! 

&anK 7 


The bank is at the centre of the lower level, between Petrol Air and the 
duty free shop. It looks after both private and business clients. It can 
manage your credit limit (for as long as you can still get credit) and deal 
with your shares. 





Chapter u The Airport 



Think about the financial 
advisor. Ho helps you to 
get good conditions 


Tip: 

A Kerosene advisor will 
always help you to make 
the right decision - or do 
you trust Petrol Air ? 


As soon as the storage 
tank is empty, your planes 
will be refuelled again at 
the market price ! 


Mrs Pulver, the nice lady in the bank, is responsible for your 
account and the credit limit. Consult her when you need a loan or 
when you are in the lucky position to be able to pay back an 
existing loan. 

Mr Smith, the branch manager, on the other hand is responsible 
for the share trade. Tell him what you want and he will be only 
too pleased to help you. On your orders he will gladly buy and 
sell shares, issue shares in your company (you can determine how 
many shares you want to issue in your company yourself) or exerci- 
se your shareholders' rights,. 

You can only exercise shareholders' rights when you hold at least 
50% of the shares in another airline and this airline itself holds less 
than 30% of your shares. By exercising your shareholders' rights you 
can liquidate another airline or take it over. In either case it is one 
competitor less to worry about. 

Current Share Prices 

In the bank, you can also find out about the current share prices of 
all the airlines at any time. For this purpose, you will find four 
boards on the back wall with the current share prices. When the 
cursor is positioned over one of the boards, you will get a detailed 
evaluation of the respective airline. 

Petrol A ir Counter 1 

Petrol Air is actually an airline but, for understandable reasons, the 
firm also deals with kerosene and storage tanks. 

According to our information, Petrol Air also offers other services 
occasionally. It happens in such a way, though, that not everyone 
can demand these. If you want to take advantage of such services, 
you could try establishing good business relations with the firm, or 
offer it a present. Whatever you do, be sure to let us know if you 
get any further details! 

Storage Tanks 

Kerosene prices on the global market continually fluctuate. In order to 
benefit from the lowest prices, you have the opportunity to buy kero- 
sene at rock bottom prices and store it in a storage tank. In your offi- 
ce, you can then determine whether your planes should be refuelled 
from the tank or directly at the current market price, depending on 
what is currently more favourable. For this, simply click on the picture 
on the wall in your office. 




The workshop is located on the right hand side of the airport. 
There, you can determine how your planes are maintained. As soon 
as you ask the young mechanic in the workshop, Jack, you have the 
following possibilities to choose from: 

Change Average Maintenance 

Talk to Jack about your planes to define the average maintenance. 
He will offer you various maintenance contracts which, of course, 
also vary a lot in terms of cost. You should not always go for the 
cheapest. 

This form of maintenance determines the regular maintenance of 
your planes. If this is bad, the state of your planes will quickly dete- 
riorate and you can get used to a long list of breakdowns and unsa- 
tisfied clients. 

Previous Maintenance Costs 

Simply ask Jack about costs. He will show you a list of the total costs 
incurred. You should not let high costs put you off continuing to 
transport your clients with safe planes, however. Advertising costs for 
a good image with too many breakdowns are not exactly cheap eit- 
her! 

Improve State 

In time, even well-maintained planes will wear out (although 
obviously this takes longer than for badly maintained planes), and 
you need to undergo a large service to raise the overall state of 
repair back up to 100%. 

Say to Jack, "Please repair the following planes..." and enter the des- 
ired target state for each machine. 100% here means that the 
machine is in the best possible state of repair. Your workshop will 
try to improve the state of the relevant machines in the next few 
days, without any interruption to air traffic occurring. 

To set all planes to the last value entered, simply click on "All Planes" 
in the bottom right. 


Tip- W 

Pemember that the 
workshop employs the 
same team that under- 
takes ground maintenance, 
for a general overhaul, 
you would do better to 
hire engineers! 




Breakdown Statistics 


Ask Jack about your breakdown statistics to see a detailed log file 
of all breakdowns for each of your planes. As the contract works- 
hop of your choice, Jack is naturally best informed about all break- 
downs. 

As soon as you see the list, you can click on individual entries to dis- 
play more detailed information. 

A irTravel 1 and Last Minute Counters 2 


At both of these counters on the lower floor of the airport, you get 
new orders for your airline. The orders obtained at the Last Minute 
Counter are to be carried out mainly in the short term but are the- 
refore more lucrative. 

Of course, you need to watch out that your rivals do not take all the 
best orders otherwise you will have to take what is left, and that is 
not always the best! 

You will find a more detailed description of these two counters in 
the "The First Game" chapter. 

Museum 3 

The museum is located right on the far left of the airport. As its 
name will have warned you, there are only old things to marvel at 
there. 

Mr. Schlauberger, the museum supervisor, developed a sideline 
years ago, however, to improve his miserly income. He restores old 
planes and offers them for sale. In the meantime, there is a flouris- 
hing trade for used planes in the museum. 

Whether Mr. Schlauberger still needs to trade in planes, we do not 
know, but you should not let the opportunity pass you by, and at 
least risk a glance at the used planes. Maybe the right one for you 
is there. On the other hand, at the beginning, you probably will not 
have any choice but to buy used planes. That said, you should not 
tell Mr. Schlauberger that, otherwise he might raise the prices! 




NASA Shop 4 

You will only find this futuristic-looking shop in the mis- 
sions "The Final Frontier", and "Beyond the Final 
Frontier". In these missions, you will have to build 
complex machines with the help of the NASA. You 
can get all the necessary components in the NASA 
shop. 

For safety, the construction will take place on an 
island far from the airport. You can look at the four 
islands, one for each airline, when you take a peek 
through the telescope. Remember: the one that is 
ready first wins the mission! 

ftq's Cafe 5 

After a stressful day, you should treat yourself to a cup of coffee. A 
completely overworked manager does not do anything for your air- 
line. Furthermore, despite all the work that needs doing, you 
should not lose contact with people who can tell you many inter- 
esting things. 



Newspaper ‘Stand 6 

Unfortunately, the newspaper stand owner is not to be persuaded 
to deliver magazines to your office, so you have to go to the new- 
spaper stand yourself. But a little exercise will not do you any harm, 
ask your fitness trainer. 

You cannot miss out on the latest information. As a manager, you 
should always be well informed. What is the saying? - Knowledge 
is power: he who knows nothing does nothing. 

To read the various magazines, simply move the cursor over them. 
You do not have to pay anything, but you must not get caught or 
it will cost you dearly. 

Advertising Agency 7 

A well-known saying from the advertising field is: "Fie who does not 
advertise, dies". And so it is. Flow can passengers decide on your 
airline when they know nothing about it? You will never survive on 
charter flights alone. 




Chapter u The Airport 



hYou have no other choice. You need to invest in advertising if you 
want to be successful in the long term. Go to the advertising agen- 
cy interAd on the upper level and talk to a real expert. 

In the agency, they will tell you the state of your airline's image. By 
means of various costly advertising campaigns, it is then possible 
for you to continuously improve your image. 

A word of caution, though: advertising alone is worth nothing if 
you only offer flights that break down and poor service. Everything 
should be true wherever possible, so that the advertising has the 
best possible effect. After all, you do not want to throw good 
money after bad, do you? 

‘Safe Secure Limited 1 


The airport is growing. And since some far-from peaceable lowlifes 
are getting up to no good on the once so peaceable grounds in the 
meantime. Safe & Secure Ltd have moved in. The entrance is secret 
though. If you find it, say hello nicely and just speak to it. Mr 
Fightworthy, S&S Ltd's security officer, just loves telling people 
about his work. 


Tip: 

There's a rumour that the 
entrance is hidden 
somewhere in this area 



From this fortress of 
security Mr Fight- 
worthy continually 
checks that the air- 
port is running 
smoothly and accor- 
ding to the rules. 

Using his monitors 
he surveys even the 
most out of the way 
areas of the airport. 


The scope of the security services the firm offers is enormous. From 
laptop surveillance to each individual aircraft in the fleet. Safe & 
Secure Ltd is always ready. But to enjoy this level of service, you 
have to pay through the nose. Because security comes at a price. 
Think carefully about whether you want to save in this particular 
area. You don't even want to think about how much an image cam- 
paign would cost. 



The Airport Chapter u 


HiTech Designer-Shop 2 

Just recently the HiTech Designs company opened a branch in the 
airport. Mr Balderdash constructs and builds aircraft according to 
your wishes and ideas. His best tool for this is the "Aircraft 
Constructor" (operating instructions can be found in chapter 12- 
Aircraft Constructor). You will find his office on the upper level 
directly above the luggage conveyor belt. 

He's not too bothered how the aircraft end up looking- after all you 
pay him before the aircraft is delivered. And he does give you 
decent assurances of their reliability, even for the most fantastic 
constructions 

But who knows? Maybe it's precisely the craziest aircraft which will 
be successful. After all, a lot of people are keen on weird and ori- 
ginal ideas. But perhaps these people will only get to enjoy the 
flight once. 





Chapter u The Airport 


&ranehes are also good 
for your image! 


Thoughts are Free 


In Airline Tycoon, you can easily find out what the passengers and 
your competitors really think. All you have to do is bring the cursor 
close to the desired character and immediately a telltale thought 
bubble will appear. 


You will see the following thought for 
other player characters - i.e. your competi- 
tors 

This player likes you very much. If this player happens to be 
'Sf 0 f the opposite sex, there could be something more behind 
this but that is for you to find out. 

This player likes you although he does not jump for joy whe- 
vti? never he sees you. 

© This player is indifferent towards you. This should make you 
suspicious because competitors rarely feel nothing for one 
another. 


You should do something to improve relations with this 
player. He does not like you one little bit. Perhaps you should 
phone him for a little chat more often? 

Your opponent downright detests you. We would not want to 
be in your shoes. The best thing to do is to turn your computer 
off straight away. Nevertheless, you can still continue reading 
this manual. 


You will see the following thought bubbles for 
the passengers 

This passenger is just collecting his ticket. 

This passenger is about to board a plane. Now it is merely a 
T* 1 matter of waiting. 

I This passenger is somewhat angry because he has missed his 
plane. You should try and find out why this happened. 


The plane that this passenger flew with last time should be 
repaired urgently. 


© This passenger is very unsatisfied with the staff. (And he is 
thinking of changing to another airline!) 


© 

This passenger cannot complain about the staff (but if he 
had a reason to, he would!) 

A A 

This passenger was very happy with his flight. 

* 

This passenger would fly again with the same airline anyti- 
me, no question. He will heartily recommend the airline. 

T 

(Red) The flight was too expensive for this passenger. Either 
the quality offered was poor or the flight price was simply 
excessive. 

* 

This passenger has an urge for something sweet and is rus- 
hing to the duty free shop. 

■a 

■ M 

And this passenger is thirsty. He possibly is an alcoholic. 

ft 

This passenger is going to the bank. 


This passenger is going to the travel agents. He dreams of a 
wonderful holiday but he cannot decide: holiday or play 
Airline Tycoon? 

A 

This passenger is on his way home. 

a. 

This passenger is enquiring about the arrival time of his 
flight. 


This passenger is just going to the museum. 

□ 

Under no circumstances should you stop a passenger with 
this thought bubble. He has an urgent need to take care of! 







Aircraft Constructor Chapter IZ 


Fuselage(IO): The be-all and end-all of every aircraft. The number 
of available seats, as well as weight, reliability and noise 
generation of the construction depend to quite a large 
extent on the size and shape. 

Wings(7): Absolutely vital for the basic handling characteristics, 
like for example banking. From the Hippe Delta wings to 
the classical, straight constructions for propeller-driven 
planes, you will find everything here. 

Tail unit(8): The parts in this group are necessary for any aircraft 
for aesthetic reasons alone. Quite apart from the fact that 
form also influences fuel consumption and noise genera- 
tion, and prevents the passengers from falling out of the 
rear of the air-craft it also has massive influence over your 
planes flight per-formance. 

Nose(9): Heart and command centre of the aircraft. There goes 
nothing without a cockpit of some kind! 


Engines (6): Gliders are quiet, save gas and can also fly at night. 
They do have limited reach though, and taking off requi- 
res a terrific effort. For example, a cliff to push them off. 
But since no airport offers these take-off conditions, each 
'bird' worth its salt has decent engines. Whether you use 
modern jet propul-sion or old fashioned propellers 
depends on you. As well as on the weight of the aircraft 
(do you know of any single-engine large capacity aircraft?) 
and on how much noise you want to ask the passengers 
to put up with. 


Tip: 

A quiet aircraft will of 
course impact on passen- 
ger satisfaction and hence 
four image! 


End Programme (5): Use these two control buttons to end 
"Aircraft Constructor." The green tick confirms the design 
and transmits it to Mr Balderdash, who immediately puts 
it on his supply list. The red cross ends the programme 
without transmitting the data. 


Construction Name (1): An aircraft without a name? 
Unthinkable! Luckily this field allows you to christen the 
aircraft. Just think of it as the champagne bottle shattering 
elegantly against the nose of the aircraft. There are no 
limits to your imagination in thinking up a name. But bear 
in mind that 1) 'Lead Duck #1' is not going to inspire con- 
fidence for the passengers. 2) Choose a name you'll be 
able to find again easily in Mr Balderdash's catalogue. 


Functions (4): A click on the folder will open a virgin drawing 
board, which you can use to get your ideas "down on 
paper." You should use the recycling bin if you want to 
remove a design completely. 


5 / 




Chapter IT- Aircraft Constructor 


Technical Data (2): The data entered depends on the choice and 
number of aircraft parts you are including in your design. 
This gives you an overview of your 'bird's' features already 
during the construction stage. 

Weight: How much does your 'bird' weigh? This mainly depends 
on the number and thrust of the engines needed. 

Passengers: Shows the maximum number of passengers the air- 
craft can handle. 


The technical 
Data con- 
tains all the 
information 
of y our fet- 
to-be plane. 


UJeight: 151200t 
Passengers: 600 (60 t) 
consumption: 27900 I/I 00 km | 
Noise: quiet 
Reliability: auerage 
Uelocity: 999 km/h 

Costs: $ 86.400.000 


Noise/insulation: Why do you think house pri 
ces long the flight paths of major airports are so 
low? That's right! Aircraft produce noise. For the 
benefit of the real estate agents and residents of 
these extremely noise-polluted areas, you should 
keep an eye on the amount of noise your plane 
generates. In addition you will spare your pas- 
sengers hearing damage, which would occur 
without a doubt in a loud aircraft. 


Fuel consumption: Depending on weight and engine model, 
here you will find out how high your gas consumption is. 

Reliability: A not insignificant factor for calculating the repair 
costs for your new 'bird.' The level of reliability also deter- 
mines whether the airline passengers reach their destina- 
tions safe and sound, or whether they will have to test out 
the stewardess' safety instructions on the way. 

Velocity: Who would have thought it: this figure indicates how 
fast your construction will fly. 

Costs: This factor will probably still interest you the most. How 
much is this utterly awesome, ultra-cool aircraft going to 
cost. That much? Oh, then you'd better have the other fuse- 
lage after all. 

Warning indicators: "Aircraft Constructor" warns you about con- 
struction errors; for example if the engines selected are not 
capable of moving the aircraft forward. 

Digital Drawing Board(3): In this window you can watch your 

con-struction slowly take shape. 

Is your construction finished? Great. Then save it and go talk to Mr 

Balderdash. Because your construction will now also appear in his 

supply list. 




Aircraft Constructor Chapter 12- 


The Internet 

The final frontier ... well sort of. 

Mr Balderdash offers yet another service- and it's totally free (Please 
note connection charges could be incurred from your Internet pro- 
vider). 

On his Internet exchange you can publish, rate and download air- 
craft designs. You'll find this service at http://www.spellbound.de. 
You can get more detailed information about the Internet functions 
of Airline Tycoon Evolution in Chapter 1 5 -The Network Game 




During the game you will find the status bar at the bottom edge of 
the screen. 



On the left-hand side of the status bar, you will always see the logo 
for your airline. If you click on it with the mouse, the statistics 
screen will open. The statistics screen is described in more detail in 
the next chapter. 


Tip: 

This also applies in con- 
junction with the clocY. 

symbol. 



Directly next to the logo is a clock symbol ^ and a dollar sign |J. 
If you click once on the clock, time is speeded up, and if you right- 
click on it, it will be slowed down again. This also works with the + 
and - keys. 

You can also click on the date and time displays to the right. Simply 
hold the mouse button down to accelerate the time as much as is 
required. 


As soon as you click on the dollar sign or your balance next to it, 
you will receive in return a detailed bank statement showing the 
latest transactions. 


On the right-hand side of the status bar, there are two symbols. 
Clicking once on the jg bottom symbol takes you to the main 
menu. With the button above, the latest info text is displayed 
again. 

Items 


On the right half of the status bar you will see six empty fields to 
begin with. As soon as you buy something or find something in the 
rooms, these fields will be occupied by the symbols for the items. 

Some items, such as the notebook or the mobile phone, can be 
used anytime by simply clicking on the corresponding symbol. 
Other items are at suitable only for giving away as presents. 

You can carry a maximum of six items at any one time. Items that 
are no longer needed can easily be put aside by right-clicking with 
the mouse. 





Statistics chapter I? 


In Airline Tycoon, we have tried wherever possible to get by with 
only a few columns of figures. Unfortunately, it does not work with 
none at all. As compensation, you will get lots of information about 
your airline, whether you are on your way to the top or about to go 
bankrupt. 

You will also get informative statistics on your competitors that you 
can compare directly with those of your own airline. 


Expenditure 

V'Rent 


^Maintenance 

V' Penalties 
^Miscellaneous 


- 21.898 % 
- 78.875 $ 
- 288.588 $ 
- 3.278 $ 

0 * 

- 28.888 $ 
- 484.543 $ 


— 42.832 $ 
- 82.628 $ 
0 % 
- 3.288 $ 
- 52.588 $ 
- 28.888 $ 
- 281.152 $ 


- 37.547 $ 
- 99.828 $ 
- 282.865 $ 
- 3.288 $ 
8 $ 

- 28.888 $ 
- 362.728 $ 


Statistics 


At 2, you will see the number of days spent in the current game. 
Below that, at 3, you will see a description of the values that are dis- 
played to the right for all four players. The values are put into cate- 
gories - in our example, the Income group. Total Income then 
shows the sum total of all values in the Income group. You can 
influence which values are used for the Total Income yourself. As 
soon as you click on a description - for example, Routes - the red 
tick appears and disappears. Thus, the items marked with a red tick 
will be added. 

With 4 5 6, you can switch between views of different values and, 
with 1, change to the diagram view. 


Ti P : _ 2 

You can also diet: on a 
group description. Just 
try it... 

You could also try the 
shift Key. 


55 



ZbapUr \4 Statistics 


The Diagram View 



Hint: 

Months always have 30 
days in Airline Tycoon 
regardless of what your 
personal calendar says! 



In this view, the values are represented as line graphs. Using button 
3 , you then have the option of cutting out any players you like. 

The diagram view has the distinct advantage of letting you see not 
only the current values but also time periods. You can change the 
scale with the 1 and 2 buttons. The smallest period is 7 days (you 
will then see the values for the last seven rounds of the current 
game), then 1 4 days followed by 1 , 3, 6 and 1 2 months. 

Button 4 (or a right mouse click) will bring you back to the actual 
game. 






Playing on a Network Chapter /5 


With Airline Tycoon's network capabilities it is possible to play 
simultaneously with up to four computers linked on a network. 


For this, any kind of network connection can be used that supports 
Windows. We recommend a direct TCP/IP or IPX connection (in this 
order), as these network protocols provide the best conditions. 

The network game offers many new variations. In addition to the 
normal course of the game, it is possible to chat (this means, sen- 
ding small messages), play in a special sabotage mode, transfer 
money to another player and much more. 

This chapter will firstly describe how to start a network game and 
then the various possibilities that a network game offers. 


Tip: 

F-efer to four Windows 
documentation on how to 
install network: protocols. 



Starting a Network &t ame (Came Master) 

A network game is always made up of a so-called server (game 
Master) and one or more clients (the participants). Firstly, the game 
leader (server) must start a new game, the participants (clients) can 
then take part in this game. 

First, the game leader should run Airline Tycoon and select the 
"Network Game" option from the main menu. In the following dia- 
log, the game leader must choose a protocol. 


After selecting a particular protocol (serial connection, modem, 
TPC/IP), an input screen appears requiring you to enter certain 
necessary parameters. For example, 

with a modem connection, you need to enter a telephone number. 
If you select TCP/IP, you can simply click OK to use the specified IP 
address. 



Hint: 

All players must use the 
same protocol otherwise, 
they cannot taKe part in 
the same game! 





Chapter /5 Playing on a Network 


In the upper half of the next screen, you will see a list of available 
sessions (games). Because you are the game leader, this must state 
"No Sessions". You then have the opportunity to begin a new game 
by clicking on the "Begin New Game..." entry. With the entry "Start 
New Session from Saved Games", you can continue with a pre- 
viously saved network game. 



In the next dialog, as in the normal game, 
you can pick an airline and enter a new player 
name. Choose your player name wisely - your fellow 
players have to live with it... 


Click on the entry "Start New Session..." to access 
the next screen. In this one, you can give your 
game a name by typing over the existing 
text "New Session". In addition, you can 
choose whether or not cheat codes can 
be used in this network game. If you 
select this option, each player can use 
cheat codes (as long as they know 
them, but you would not want to be 
unfair now - or would you?). 


In this screen, you need to wait until all the other players (there must 
be at least one) have chosen a character. You will then see that the 
corresponding airline logos will appear as if by magic. After a few 
seconds have elapsed any player making an entry, you can begin the 
game by clicking on "Continue". The match begins... 



Taking ?art in a Network Carrie (Players) 

If you wish to take part in a network game started by the game lea- 
der, do the following. Once the game has begun, select the 
"Network Game" option from the main menu. In the subsequent 
dialog, you need to choose the protocol. For choosing the correct 
protocol, please read the previous section. 

After choosing the protocol, you will come to the session screen. 
Providing you are using the correct protocol and the game leader 
has already started a game, you will see one or more game names 
in the upper part of the screen. Choose one of these entries to take 
part in that game. 

In the next screen you can choose your airline and a player name 
(almost) as usual. However, you cannot pick an airline that has alre- 
ady been chosen by another player. 

As soon as all players have selected their airlines, the game leader 
can start the network game... 



Playing on a Network Chapter 15 


Loading and Saving Network Carnes 

Network games can be saved as usual. However, if any player acti- 
vates the Save option, the game will be saved on all the computers 
taking part in that game. 

To load a game, follow the previously described procedure for "Start 
a Network Game" and "Take Part in a Network Game". The differen- 
ce is that the game leader and the other players must choose the 
"Start New Session from Saved Games" option in the "Sessions" dia- 
log in order to load an existing game. 


Chat Mode 


In network mode, the players can take part in so-called "Chat". 
Chatting means that one player enters text into a dialog box 
which one or more players can then read on their screens imme- 
diately. Of course, you can easily open your mouth and 
actually say something, but then you cannot irritate the 
other players quite so well! Apart from that, you should be 
playing and not holding conversations... 

Quick Chat 

Simply press the "Return" Key to enter the chat mode. Choose 
the player you like to talk to by clicking his picture in the following 
screen. You may also exclude a particular Player by clicking his 
image. Then enter the desired text and click OK or press the return 
key. The text will soon appear on your opponent's screen. 



57 



Tip: 

Money that has been 
transferred cannot be 
retrieved. You should 
therefore consider in 
advance whether the rist: 
is really worth it... 



Telephone Chat (transfer money) 

To activate this mode, you need to telephone the desired chat part- 
ner in the game. Once he has accepted the tele- 
phone call, you can invite him for a chat on the 
telephone. Obviously, the player you call is per- 
fectly entitled to refuse the chat. 

The difference to quick chat is that you can only 
chat with one partner at any one time. However, 
the advantage of telephone chat lies in the fact 
that you can transfer money to another player. For that, you simply 
enter an amount and click on the Transfer Money option. In the blink 
of an eye, the money disappears from your account and is credited 
to your fellow player. Of course, you can only transfer as much 
money as you actually possess. 



Sabotage in Network Mode 

Particular to the network mode, there are possibilities for sabotage 
that are not available in a single game. To activate these, you 
should find and collect as many items as possible. 

We do not want to give too much away at this stage, other than to 
say: annoying your opponents makes for devilish good fun... 


Internet functions 


Aircraft Exchange 

Airline Tycoon Evolution gives you the opportunity to exchange and 
rate your own constructions on the Internet through the official 
Airline Tycoon site. Of course, you will need a functioning Internet 
connection to be able to use this option. The service is free, though 
connection costs could be incurred. You will find the exchange at 
http://www.spellbound.de as well as instructions for exporting the 
aircraft from the game and importing new aircraft from the 
Internet. 


High Score List 

OK, on your PC you may have the monopoly as airline tycoon, with 
no other tycoons around. But what about worldwide? Just enter 
your high score in our "World Rankings" list and see at a glance how 
well you have really mastered the game of airways and routes, You 
will find "World Rankings" at: http://www.spellbound.de . The 

instructions for how to enter your personal high score there can 
also be found on our website. 

(fiO 



With the help of various options. Airline Tycoon can be customised 
to meet your requirements. To access the options screen, use the 
button 0 at the bottom right of the status bar. 


In the very last line you will see the text "Version 1 .78". This number 
will increase with an update so you will always know which version 
of Airline Tycoon you are playing. 


All entries with three stops at the end lead to a new menu which is 
described below. 


Graphics... 

In the graphics menu, you can switch graphics details on or off to 
suit Airline Tycoon optimally to the speed of your computer. If the 
airport seems very sluggish on your computer (slow scrolling, pas- 
sengers move around very slowly), you should first switch off the 
Transparency, Planes and Scrolling options. 

Planes on/off: With this you can switch planes off on the runway. 

Passengers: Passengers in the airport will no longer be shown. 

Blending: The blending effect when changing to another screen is 
turned off. 

Thoughts: The thought bubbles for passengers and competitors 
will no longer be displayed. 



Chapter \li> Options 


Scrolling: If this option is disabled, the airport will no longer move 
(scroll) but the views will change as soon as your player character 
stands on the edge. 

Transparency: Certain graphics such as, for example, banisters or 
barriers will no longer be displayed transparently. 

Shadows: The shadows of people will no longer be displayed. 

Sound... 

Midi Music: With this option you can switch background music on 
and off. 

Random Music: When the "Random Music" option is enabled, all 
the tracks will be played one after the other. The "Next Track" option 
lets you skip a track at any time. By clicking on this option you can 
choose various music styles. 

Next Track: see previous option. 

Digi Sound: With this option you can enable and disable the out- 
put of sound effects and speech. 

Ambience: This enables you to alter the volume of the ambience 
in the airport. 

Announcements: This option controls the volume of the loud- 
speaker announcements in the airport. 

Speech Output: The volume of speech output in the rooms. As 
soon as the volume is set to 0, speech bubbles (dialogs) will auto- 
matically be shown. 

Effects: The effect volume control. 

Planes: With this the volume of the plane noise can be altered. 

Other. .. 

Assistant: You can disable the help of your assistant once you 
think you can do without her. 

Advisor: The advisor will no longer be shown and cannot therefo- 
re give you any more tips. 

Autosave: If this option is enabled, the game will automatically be 
saved at 17.00 (game time). 

Fax: This will stop fax announcements from being displayed. 




Real Names: Airport abbreviations are internationally established 
and do not always correspond to what you would expect them to 
be. Thus, Rome is officially abbreviated as FCO. If you enable this 
option, abbreviations that are somewhat clearer will be used. 

Speech Bubbles: Speech bubbles will be shown even if you have 
enabled speech output. 

Summary: This option switches off the briefing screen shown 
before the morning conference in Mr Uhrig's office. 

Load Game... 

In this menu you can reload a previously saved point in the game. 
For this, simply click on the entry. 

Automatically saved games appear in the lowest entries and are 
named "Auto. Saved". 

Save Game... 

You can save a game at any point by clicking on one of the 1 1 avai- 
lable slots, entering a name and then clicking OK at the bottom 
right. The saved games can be overwritten with new saved games. 

The twelfth slot is reserved for the automatically saved game and is 
not visible here. 

Regarding the following problem descriptions and suggested solu- 
tions, we do not want to put all the blame on faulty or badly instal- 
led drivers; however, experience has shown us that in most cases 
out of date or faulty drivers or incorrect configurations are the cau- 
ses of program errors. We therefore want to eliminate the known 
possible sources of the error first. 




The most frequent problems in DirectX games are caused by sound 
and graphics card drivers. If these are out of date or faulty, the pro- 
gram will usually end without warning, and you will find yourself 
back at the Windows desktop. These errors usually occur sporadi- 
cally and cannot be easily explained. In this case, always obtain the 
latest drivers from the manufacturers of your sound and graphics 
cards first. You can usually find out on the Internet or by telephone 
from the manufacturer concerned where and how to obtain these. 

Sometimes other programs that, at first glance, appear to have 
nothing to do with Airline Tycoon are involved in programme cras- 
hes. In the event of problems, we strongly recommend that you 
first close all programs before playing Airline Tycoon (this also goes 
for the Office start bar!). 

In rare cases, faulty hardware or resource conflicts can also lead to 
errors. 

Below, you will find an extract of the most frequent errors and a 
suggested solution. If all efforts fail to help, you should read the 
Feedback Tool section. 

The screen stays dark when Airline Tycoon 
starts 

First of all, check that you have installed DirectX correctly. If in 
doubt, install DirectX again from scratch. The DirectX installation 
program occasionally asks if it should replace certain drivers. You 
should confirm these questions, certainly on the second attempt. 
Otherwise, the drivers will not be replaced. 

Another possibility is to manually enable the desired screen resolu- 
tion initially. Airline Tycoon uses a 640x480 resolution and high 
colour (16 Bit). For details of how to change the resolution, please 
refer to your Windows documentation. 

Airline Tycoon crashes immediately when 
run 

Ensure that your hard disk (normally C:\) has adequate space avai- 
lable (20-30 Mb - however, this depends on the main memory) to 
store the temporary files. Therefore, the less main memory, the 
more hard disk space needs to be available. 

Possibly, DirectX is incorrectly installed or not installed at all. Install 
DirectX again by going to the DirectX directory on the Airline 
Tycoon CD and running the file DXSETUP.EXE. In either case, you 
should restart your computer afterwards. 

(*4 If you occasionally also have problems with other games, we 

recommend that you completely reinstall Windows. It is not suffi- 
cient, however, to overwrite the old version. You must first remove 




Troubleshooting chapter \1 


the previous version and then reinstall Windows. Before doing this, 
you must always perform a data backup as otherwise, important files 
may be irretrievably lost. 

Airline Tycoon crashes during the game 

If the crashes occur periodically, faulty drivers are probably the cause. 

First of all, obtain the latest DirectX compatible drivers for your 
sound and graphics cards. You will usually find these on the Internet 
on the site for the relevant manufacturer of your graphics or sound 
card. 

Close all programs running in the background before starting Airline 
Tycoon. This also applies to toolbars, such as the "Office Shortcut 
Bar". If you still experience periodic errors, you should switch off all 
sound effects as a test and attempt a test game. For how to turn off 
the digital sound, see the section the configuration tool below. If 
Airline Tycoon runs properly without sound effects, it is more than 
likely that you do not have the latest driver installed for your sound 
card. Particularly for owners of an AWE 64, we strongly recommend 
that you install the latest driver (http://www.creativelabs.com). 

You can get the latest information and trouble-shooting sections on 
our web site http://www.spellbound.de 

I do not hear any music 

For playing the background music, Airline Tycoon uses the Windows 
MIDI output. If you do not hear any background music, you should 
first check the volume settings in Airline Tycoon and your loudspea- 
kers (refer to the the configuration tool section for more informa- 
tion). Next, you should check whether the Windows MIDI output is 
functioning normally under Windows. For this, simply double-click 
on a MIDI file, e.g. the file Swing. mid in the DATA\SOUND directory 
on the Airline Tycoon CD. 

If you cannot play the file or you do not hear anything, your MIDI 
output is incorrectly configured and you should reinstall your sound 
card driver. Note: after installing the sound card, you need to rerun 
the DirectX installation. 

I do not hear any sound effects 

First check whether the volume controls in Airline Tycoon are cor- 
rectly set (refer to the Options section for more information). 

Remember to check your loudspeakers. 

If the error continues, you should restart Windows. When Windows 

starts up you should hear a short jingle. If you cannot hear this, then 

you should reinstall your sound card. Note, after installing the sound V7 

card, you need to rerun the DirectX installation. 



The mouse cursor does not move properly, 
is jerky or is not visible 

This may occur if you have installed an out of date or faulty graphics 
card driver. You should obtain the latest version from your dealer or 
the card manufacturer and install this. Do not forget that, after- 
wards, you will need to rerun the DirectX installation and restart 
Windows. 

If this does not work, you can use the original Windows mouse cur- 
sor. Refer to the section on the configuration tool below for more 
information on how this works. 

TCCWNIC AL SUPPORT 


If you encounter problems during the installation of, or whilst play- 
ing your game, please follow the directions below to obtain help: 

Online help 

www.montecristogames.com 

Go to the SUPPORT section where we have put together the princi- 
pal problems encountered along with their solutions. 

Direct help: 

If you would like to obtain help on a specific problem, you can con- 
tact us : 

- by phone - +33 1 40 39 12 31 from 9am to 6pm, Monday to 
Friday. 

- by email support@montecristogames.com 


Before contacting technical support, please have ready the following: 

the configuration of your PC (RAM, MHz, Video and Sound 
Cards). 

a detailed description of the problem (error message, at what 
moment the problem arrives). 

a pen and paper in order to take any necessary notes, 
an immediate access to your PC (support will be quicker and 
more efficient if you are guided through step by step). 



Troubleshooting Chapter 11 


Configuration tool 

Use the configuration tool to turn on or off game related elements 
like sound, voices or the windows mouse cursor. You'll srart the tool 
when you click "start -> Airline Tycoon Evolution -> special options" 

This tool allows you to simply identify and deal with possible sour- 
ces of error and causes for system crashes. Please note that any new 
setting will be available only after you restart Airline Tycoon 
Evolution. 


G>7 




Chapter i& Credits 



y 



Producers 

Design and Idea 

Project Manager 
Programming 
Additional Programming 


Graphics 


Additional Graphics 


3D Sequences 

Music and FX 

Recording Studio 
Voices 


Quality Assurance 


Armin Gessert 
Jean-Marc Haessig 

Thomas Holz 
Robert Kleinert 

Andreas Speer 

Thomas Holz 

Stephane Becker 
Stephan Bergmann 
Armin Gessert 
Ulrich Mohr 

Jean-Marc Haessig 
Serge Mandon 
Fabrice Weiss 

Marc Hasenbeck 
Bernd Seger 
Andras Kavalecz 
Izabelle Gadblet 
Fanny Buecher 

Jean-Marc Haessig 
Serge Mandon 
Eric Urocki 

Michael Anarp 
Robert Kleinert 

TI:ME:CO:DE 

Gerd Andresen 
Mathias Bruggemann 
Heike Buggentin 
Hubertus Gertzen 
Markus Hoffmann 
Simone Lehde 
Martin Magestro 
Susanne Skrobarczyk 
Andreas Szerda 
Ronald Spiess 
Patrick Linke 
Peter Hilton Fliegel 

Stefan Bergmann 
Marcus Bourguet 
Sebastian Gingter 




( 


Credits chapter /£ 


Jochen Gessert 
Myriam Haessig 
Nick Klumpp 
Paul Klumpp 
Alexander Schafer 
Jean-Michel Stenger 


Manual Text 

Armin Gessert 
Mischa Strecker 

Manual and Packaging 

Jean-Marc Haessig 
Mischa Strecker 

Monte Cristo 


Production: 

Jean-Christophe Marquis 
Jean-Marc de Fety 
Pascal Hery 
Aymerick Despres 

Marketing & sales team: 

James Rebours 
Claire de La Ruelle 
Virginie Dausse 
Stephanie Grasset 
Julia Legner 
James Glover 
Alain Andre 
Jerome Duffau 
Anna Herslow 
Matthew Edwards 

Special Thanks to: 



Bernhard Ewers 
Thomas Friedmann 
Claudia Katte 
Andreas Korber 

Karsten "Chuck the plant" Lasaar 

Catherine Mastio 

Pierre Moog 

Herbert Peters 

Denis Roudot and his Team 

Manfred "Mahlzeit" Soil 

Susanne Wessely 

Stefan Wessely 

Markus Windelen 

Fanny Zullo 

Zobi die Fliege 


You an get further information about Airline Tycoon on the homepage 
http:// www. spellbound. de. or by email: airline&spellbound. de. 




A ppendix 




Plane Specifications 


Airbus Industrie A 300 


Passengers: 375 

Cargo (t): 37 

Crew: 2 

Service: 5 

Speed (km/h): 875 

Range (km): 8 000 

Tank (I): 29 700 

Consumption (l/h): 2 983 

Airbus Industrie A 310 


Boeing 

767-300 ER 

Passengers: 

290 

Cargo (t): 

29 

Crew: 

2 

Service: 

4 

Speed (km/h): 

1 012 

Range (km): 

9 940 

Tank (1): 

20 000 

Consumption (l/h): . 

2 800 

Boeing 

707-320C 


Passengers: 250 

Cargo (t): 25 

Crew: 2 

Service: 4 

Speed (km/h): 900 

Range (km): 7 350 

Tank (I): 24 210 

Consumption (l/h): 2 850 

Airbus Industrie A 320 


Passengers: 189 

Cargo (t): 18 

Crew: 3 

Service: 4 

Speed (km/h): 975 

Range (km): 5 840 

Tank (I): 92 250 

Consumption (l/h): 15 345 

Boeing 720 


Passengers: 149 

Cargo (t): 14 

Crew: 2 

Service: 3 

Speed (km/h): 853 

Range (km): 3717 

Tank (I): 23 870 

Consumption (l/h): 3 025 


BAC AerospatialeConcorde 


Passengers: 165 

Cargo (t): 16 

Crew: 3 

Service: 3 

Speed (km/h): 965 

Range (km): 6 835 

Tank (I): 79 925 

Consumption (l/h): 11 000 

Boeing 727-200 


Passengers: 100 

Cargo (t): 10 

Crew: 3 

Service: 2 

Speed (km/h): 2 1 50 

Range (km): 6 230 

Tank (I): 119 500 

Consumption (l/h): 25 629 


Passengers: 189 

Cargo (t): 18 

Crew: 3 

Service: 3 

Speed (km/h): 1 000 

Range (km): 4 700 

Tank (I): 25 000 

Consumption (l/h): 15 000 


A ppendi* 


Boeing 737-400 

Passengers: 168 

Cargo (t): 16 

Crew: 2 

Service: 3 

Speed (km/h): 815 

Range (km): 3 870 

Tank (I): 20 800 

Consumption (l/h): 3 050 

Boeing 737-800 

Passengers: 189 

Cargo (t): 18 

Crew: 2 

Service: 3 

Speed (km/h): 815 

Range (km): 5 420 

Tank (I): 26 020 

Consumption (l/h): 3 050 

Boeing 747-100 

Passengers: 370 

Cargo (t): 37 

Crew: 3 

Service: 5 

Speed (km/h): 917 

Range (km): 7 1 63 

Tank (I): 178 700 

Consumption (l/h): 13 862 

Boeing 747-400 

Passengers: 420 

Cargo (t): 42 

Crew: 3 

Service: 5 

Speed (km/h): 927 

Range (km): 13 490 

Tank (I): 216 840 

Consumption (l/h): 12 788 

Boeing 747-400 Domestic 

Passengers: 568 

Cargo (t): 56 

Crew: 2 

Service: 6 

Speed (km/h): 927 

Range (km): 3 1 85 

Tank (I): 204 350 

Consumption (l/h): 12 788 


Boeing 757-300 

Passengers: 240 

Cargo (t): 24 

Crew: 2 

Service: 5 

Speed (km/h): 890 

Range (km): 6 455 

Tank (I): 43 490 

Consumption (l/h): 4 194 

Boeing 777-300 

Passengers: 550 

Cargo (t): 55 

Crew: 2 

Service: 6 

Speed (km/h): 911 

Range (km): 10 370 

Tank (I): 171 170 

Consumption (l/h): 8 290 

Grumman Engineering 
Corp. Gulfstream II 

Passengers: 15 

Cargo (t): 1 

Crew: 2 

Service: 1 

Speed (km/h): 950 

Range (km): 6 000 

Tank (I): 12 000 

Consumption (l/h): 1 800 

De Havilland CanadaDHC 8 
Dash 8 

Passengers: 40 

Cargo (t): 4 

Crew: 2 

Service: 1 

Speed (km/h): 555 

Range (km): 2 1 50 

Tank (I): 7 000 

Consumption (l/h): 1 800 

Ilyushin Soviet Union II 62 

Passengers: 198 

Cargo (t): 19 

Crew: 3 

Service: 3 

Speed (km/h): 880 

Range (km): 9 200 

Tank (I): 110 000 


Appendix 


Consumption (l/h): 10 500 McDonnell Douglas DC 10 


Ilyushin Soviet Union II 86 


Passengers: 380 

Cargo (t): 38 

Crew: 2 

Service: 5 

Speed (km/h): 950 

Range (km): 4 950 

Tank (1): 53 000 

Consumption (l/h): 9 800 

LockheedL-1101 Tristar 500 

Passengers: 


. . . 300 

Cargo (t): 


30 

Crew: 


3 

Service: 


4 

Speed (km/h): 


. . . 800 

Range (km): 


. . 7 000 

Tank (1): 


. 80 000 

Consumption (l/h): . 


. . 9 100 

Lockheed 

C5A Galaxy 

Passengers: 


. . . 345 

Cargo (t): 


. ... 34 

Crew: 


3 

Service: 


5 

Speed (km/h): 


. . . 919 

Range (km): 


. . 6 000 

Tank (1): 


. . 9 000 

Consumption (l/h):. . 


. 14 000 

McDonnell Douglas 
Super 70 

DC 8 


Passengers: 259 

Cargo (t): 25 

Crew: 3 

Service: 5 

Speed (km/h): 932 

Range (km): 12 600 

Tank (I): 115 000 

Consumption (l/h): 14 000 


Passengers: 380 

Cargo (t): 38 

Crew: 3 

Service: 5 

Speed (km/h): 965 

Range (km): 9 252 

Tank (I): 138 730 

Consumption (l/h): 9 376 

McDonnell Douglas MD 81 

Passengers: 172 

Cargo (t): 17 

Crew: 2 

Service: 2 

Speed (km/h): 950 

Range (km): 2 900 

Tank (I): 10 000 

Consumption (l/h): 3 000 


NxT LvL Engineering Space 
Voyager 2000 


Passengers: 90 

Cargo (t): 9 

Crew: 4 

Service: 4 

Speed (km/h): 5 000 

Range (km): 15 000 

Tank (I): 370 000 

Consumption (l/h): 125 000 


Tupolev Tu 154 B 


Passengers: 180 

Cargo (t): 18 

Crew: 2 

Service: 3 

Speed (km/h): 900 

Range (km): 3 000 

Tank (I): 32 500 

Consumption (l/h): 9 600